Player Tracking Market by Product Type, Application and Region – Global Size and Forecast, 2019-2025

According to BlueWeave Consulting, The Global Player Tracking Market is expected to grow with a significant rate during the forecast period 2019-2025, owing to adoption of player tracking solutions to help coaches make informed decisions to enhance players’ performance.

Rise in demand for real-time information by sports team to integrate analytics into decision-making process such as it helps in winning the game, thus foster the global Player Tracking Market in the forecast period.

Global Player Tracking Market Competitive Landscape

Zebra Technologies, Catapult Sports, STAT Sports, ChyronHego, STATS, Kinexon, Polar, Playgineering, Sonda Sports, JOHAN Sports, Exelio, Q-Track, Advanced sports analytics, Xampion, Sports Performance Tracking are the key players in the global Player Tracking market.

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Solution Component of Player Tracking Market is projected to be the leading segment of the overall market during the forecast period  

On the basis of Component, the Player Tracking market has been categorized into Solution and Services. Solution segment dominates the global Player Tracking Market owing to its applications for coaches and support staffs based on which they can make informed decisions to prevent players’ injuries. Services will drive by rising demand for application-based monitoring and optical solutions.

The Wearable solution of Player Tracking Market is projected to be the leading segment of the overall market during the forecast period

On the basis of Solution, the Player Tracking market has been segmented into Wearable, Optical, and Application-Based. The Wearable segment will lead the market due to smart glasses, smart watches & fitness bands, and vests components; it is helpful in fitness-tracking solutions. Optical is driven by delivering performance statistics of a player through HD cameras, software, and statistical algorithms in real-time.

The automotive industry is projected to lead the industry for utilizing applications of the Player Tracking during the forecast period

Based on End-User Industry, the Player Tracking market has been segmented into Individual Sports and Team Sports. By End-User Industry, Team Sports will lead the market due to type of sports which falls under this category such as hockey, Soccer, cricket, and basketball where the use of player tracking solutions is high, optical to application-based solutions are used by players and referees to track real-time information. Individual Sports will boost by the usage such as gaining intelligence by monitoring competitor’s player performance.

North America accounts for the lion’s share of the global Player Tracking market during the anticipated period.

On the basis of region, the Player Tracking market has been segmented into North America, Europe, Asia Pacific, Middle East & Africa, and Latin America.  North America dominates the global Player Tracking market over the forecast period due to substantial spending of sports association on advanced player tracking systems to analyze and track the player performance and health. Asia Pacific will gain the share due to rising internet and smart devices penetration and cloud technology among various sports organizations.

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Scope of the Report

By Component

  • Solution
  • Services

By Solution

  • Wearable
  • Optical
  • Application-Based

By End-User Industry

  • Individual Sports
  • Team Sports

By Application

  • Fitness Tracking
  • Performance Tracking
  • Fraud Detection
  • Player Safety

In addition, the report provides an analysis of the Player Tracking Market with respect to the following geographic segments:

North America

  • S.
  • Canada


  • Germany
  • K.
  • Italy
  • France
  • Rest of Europe

Asia Pacific (APAC)

  • China
  • India
  • Japan
  • Rest of Asia Pacific


  • Brazil
  • Argentina
  • Rest of Latin America


  • Saudi Africa
  • UAE
  • Rest of Middle-East

Table of Contents

Chapter: 1.    Research Framework

Chapter:  2.    Research Methodology

Chapter:  3.    Executive Summary

Chapter:  4.    Industry Insights

Chapter:  5.    Global Player Tracking Market Overview

Chapter:  6.    North America Player Tracking Market

Chapter:  7.    Europe Player Tracking Market

Chapter:  8.    Asia Pacific Player Tracking Market

Chapter:  9.    Latin America Player Tracking Market

Chapter:  10.  Middle East & Africa Player Tracking Market

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